Ultimate Damage Fix v1.4
Bugfix patch
Last updated February 3, 2017 | Download: 7Z · RAR · ZIP |
Available for: SNES, SFC, RPGOne v1.2b
There are two major problems with the game's damage algorithm that are fixed by my patch. First, it is possible for the calculated damage to reach numbers outside the 16-bit range, resulting in an overflow. This can result in a character that would normally deal over 65,000 damage, instead dealing hardly any damage at all. The second is that the Genji Glove and Offering Relics, which are supposed to reduce damage from weapons, instead reduce ALL physical damage. This patch fixes both of those issues simultaneously.